Jump Simulation | Rube-E App/Device
Work I produced during my internship as a UI/UX Designer at Jump Simulation (part of OSF in Peoria, IL) from 2018 to the beginning of 2019. I worked closely with a multi-disciplinary team of designers, programmers, and biomedical engineers to produce a brand new innovative project from scratch using state of the art 3D printing and Augmented Reality (AR) technology. This project focused on entertaining and teaching kids STEAM (Science, Technology, Engineering, Art/Design, and Math) concepts while they are in the hospital for extended periods of time (typically due to chronic illness).
This was all very important because studies show that kids with chronic illnesses who are coming into the hospital for long periods of time often fall behind in their school work due to numerous and consistent absences. These situations are also often very stressful and quite boring, so having something new and exciting that could keep them ahead of the game in education while also easing the emotional burden of being there was a great cause and one I was so happy to be a part of!
Jump Simulation | About Me 3D App
During the process of developing our prototype of Rube-E at Jump Simulation, our team also worked on another app that was being worked on at the time. It eventually became "About Me 3D" but started as an augmented reality (AR) coloring book. It works by detecting custom coloring book pages through a devices camera and then projecting nearby a 3D model of the object being colored. Anything drawn on the surface is mapped to the 3D model and reflected on the opposite side. The result is the experience of hand coloring a 3D model! It can even be rotated using finger gestures. We tested this app along with our own project and made design iterations on it as well. It did very well among our test groups of 8 to 14 year olds (our target audience) and proved to be a solid basis for what it would eventually become.
NASA | SUITS Design Challenge
NASA SUITS is a collaborative design challenge offered nation wide that encourages university involvement in STEM research. The challenge involves designing an augmented reality environment on the Microsoft® HoloLens for astronauts to help them on space walks.
I was the Creative Design Lead for BU Earth, Bradley University's response to the challenge. Our team was on its second year when I joined in 2018 and our proposal was selected that December. We were accepted alongside acclaimed universities like Harvard University and Virginia Tech.
My role was to manage the User Interface (UI) and User Experience (UX) design of our project to insure that our target users (trained astronauts) were receiving a product that was truly useful. I also coordinated our efforts with the programmers and engineers on our team so that we were successfully iterating according to Agile methodologies.
NASA | MOC Sat App
The purpose of the MOCSat application is to make satellite data easily accessible and usable. It does so by taking the data received and stored by a ground station and connecting it to an interface via our app which is focused on the needs of the mission control users at the wheel. The team aimed to help NASA implement their mission and goals for the future of space exploration.
This project was done initially for a NASA grant and eventually in collaboration with the University of Illinois. I was a user interface (UI) and user experience (UX) designer (during 2018 and 2019) tasked with iterating on UI mockups and UX research in order to lead the project to a successful state that found real world use at the hands of mission control students and staff at the University of Illinois.
Agile methodologies were at the core of our project as our multi-disciplinary team worked to solve inefficiencies that make technological innovators lose lots of valuable time (especially with students who were often held up in classes away from their satellite ground station).
Jump Simulation | ARCHES Grant
The user experience and user interface design work I produced during my summer internship at Jump Simulation (part of OSF in Peoria, IL) in 2018 for one of their ARCHES grant projects, Heart Failure app. This was experimental design work that I did in addition to my primary work at Jump on our Rube-E app. These screens were meant to explore the potential design choices that could be made as the app progresses along its timeline.
This was and is an important project because it is designed to help patients with heart conditions to better manage their conditions in encouraging and fun ways while also keeping doctors informed about their progress. It also aims to engage patients in maintaining their heart health by utilizing innovative AR technology and the latest methods in medical visualization.
Food For The Hungry | UI Design
Researched and designed user interface prototypes for a desktop and mobile app for the organization Food For The Hungry® which will help with managing the distribution of tasks to workers and allow said workers to carry out their tasks. Done in 2018 at Bradley University.
News App design | UI & UX Design
Researched and designed an app prototype for a pseudo-news app called All News. The mission of the app was to give users who are interested in being kept up-to-date with the news, desire more customization options for the content they receive, and are aware of social bubbles and wish to avoid them more control over these things. This was done for a user experience and user interface design course at Bradley University, Peoria, IL. Done in 2018 at Bradley University.
Peoria Social | User Research
Development work done for a class project at Bradley University in collaboration with the city of Peoria's (IL) Innovation Team. The class is IM 261 which is otherwise known as User Research where we learn the UI/UX development processes and how to utilize user research methods in addition to resulting data to improve upon these processes.
This particular project involved us splitting into groups and concepting/prototyping an app/online service for aiding local businesses on Peoria's historic West Main Street in competing with online businesses. My groups response was an online service named Peoria Social which was aimed at teaching, guiding, and encouraging business owners to better leverage social media platforms to improve their business. Done in 2018 at Bradley University.
Art Installation | Production/Management
Development work done for an Art Installation project I lead for Bradley University's Interactive Media exhibition known as FUSE. Workflows were made to illustrate how the project works and how it looked during the exhibition. Branding was also made to be used for advertising, exhibition visuals and anywhere else it was needed. The project was finished and on display at FUSE on April 27th, 2018 at the Riverfront Museum in Peoria, IL. Lead and produced from 2017 to 2018 at Bradley University.